Breeding is a game from the concept of Board Games 2.0. It uses the theme of life and is based on the concept of genetics. Four players are required to start a game but it is possible to choose players managed by artificial intelligence.
The goal is to perpetuate genes by giving birth to new monkeys. Each player controls a male or female monkey and will have to look for one or more partners. Every baby born receives 50% of genes from each parent and is managed by artificial intelligence.
The possible actions are of three types: attack a monkey, search for an object or feeding. An exchange of food between adult monkeys of the opposite sex generates a mating. The winner is the one whose starting genes are the most widespread.
Game designer : Philippe Mermod
Project manager : Rémi La Marra
Developer: Pierre-Igor Berthet
Designer : Boris Poget