Breeding is a game from the concept of Board Games 2.0. It uses the theme of life and is based on the concept of genetics. Four players are required to start a game but it is possible to choose players managed by artificial intelligence.

The goal is to perpetuate genes by giving birth to new monkeys. Each player controls a male or female monkey and will have to look for one or more partners. Every baby born receives 50% of genes from each parent and is managed by artificial intelligence.

The possible actions are of three types: attack a monkey, search for an object or feeding. An exchange of food between adult monkeys of the opposite sex generates a mating. The winner is the one whose starting genes are the most widespread.

Breeding is under development. For more information on this game, watch the trailer on our Youtube channel and subscribe to our newsletter on

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Game designer : Philippe Mermod

Project manager : Rémi La Marra

Developer: Pierre-Igor Berthet

Designer : Boris Poget